```python
import random
# 定义常量
ROWS = 10 # 行数
COLS = 10 # 列数
MINES = 10 # 地雷数量
# 定义游戏状态常量
GAME_STATE_WIN = "win"
GAME_STATE_LOSE = "lose"
GAME_STATE_PLAYING = "playing"
# 初始化游戏状态
game_state = GAME_STATE_PLAYING
# 初始化地图(二维列表),0表示没有地雷,1表示有地雷
map_list = [[0 for i in range(COLS)] for j in range(ROWS)]
# 随机生成地雷位置,并在地图上标记为1
for i in range(MINES):
row = random.randint(0, ROWS-1)
col = random.randint(0, COLS-1)
while map_list[row][col] == 1:
row = random.randint(0, ROWS-1)
col = random.randint(0, COLS-1)
map_list[row][col] = 1
# 定义检查周围八个格子是否有地雷的函数
def count_mines_around(map_list, row, col):
count = 0
for i in range(max(row-1, 0), min(row+2, ROWS)):
for j in range(max(col-1, 0), min(col+2, COLS)):
if map_list[i][j] == 1:
count += 1
return count
# 定义递归展开空白区域的函数
def expand_blank_area(map_list, visited_map, row, col):
visited_map[row][col] = True
for i in range(max(row-1, 0), min(row+2, ROWS)):
for j in range(max(col-1, 0), min(col+2, COLS)):
if not visited_map[i][j]:
visited_map[i][j] = True
if map_list[i][j] == 0:
expand_blank_area(map_list, visited_map, i, j)
# 定义主循环,处理玩家输入和游戏逻辑
while game_state == GAME_STATE_PLAYING:
# 打印当前地图状态
print("Current Map:")
for i in range(ROWS):
for j in range(COLS):
if map_list[i][j] == 1:
print("*", end="")
else:
print(count_mines_around(map_list, i, j), end="")
print()
# 玩家输入坐标并进行处理
input_str = input("Please enter the coordinate (row,col): ")
inputs = input_str.split(",")
row = int(inputs[0])
col = int(inputs[1])
# 如果玩家踩到地雷,则游戏失败
if map_list[row][col] == 1:
game_state = GAME_STATE_LOSE
# 如果玩家踩到空白格子,则展开周围的空白区域
elif map_list[row][col] == 0:
visited_map = [[False for i in range(COLS)] for j in range(ROWS)]
expand_blank_area(map_list, visited_map, row, col)
# 检查是否还剩下未被展开的空白格子,如果没有则游戏胜利
all_expanded = True
for i in range(ROWS):
for j in range(COLS):
if not visited_map[i][j] and map_list[i][j] == 0:
all_expanded = False
break
if not all_expanded:
break
if all_expanded:
game_state = GAME_STATE_WIN
# 根据游戏状态打印相应信息
if game_state == GAME_STATE_WIN:
print("Congratulations! You win!")
elif game_state == GAME_STATE_LOSE:
print("Sorry! You lose!")
```
这段代码实现了一个简单的扫雷游戏,玩家需要输入坐标来翻开格子。如果翻开的格子是地雷,则游戏失败;如果翻开的格子是空白格子,则会自动展开周围的空白区域。当所有空白格子都被展开时,游戏胜利。
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