```pythonimport random# 定义常量ROWS = 10 # 行数COLS = 10 # 列数MINES = 10 # 地雷数量# 定义游戏状态常量GAME_STATE_WIN = "win"GAME_STATE_LOSE = "lose"GAME_STATE_PLAYING = "playing"# 初始化游戏状态game_state = GAME_STATE_PLAYING# 初始化地图(二维列表),0表示没有地雷,1表示有地雷map_list = [[0 for i in range(COLS)] for j in range(ROWS)]# 随机生成地雷位置,并在地图上标记为1for i in range(MINES):row = random.randint(0, ROWS-1)col = random.randint(0, COLS-1)while map_list[row][col] == 1:row = random.randint(0, ROWS-1)col = random.randint(0, COLS-1)map_list[row][col] = 1# 定义检查周围八个格子是否有地雷的函数def count_mines_around(map_list, row, col):count = 0for i in range(max(row-1, 0), min(row+2, ROWS)):for j in range(max(col-1, 0), min(col+2, COLS)):if map_list[i][j] == 1:count += 1return count# 定义递归展开空白区域的函数def expand_blank_area(map_list, visited_map, row, col):visited_map[row][col] = Truefor i in range(max(row-1, 0), min(row+2, ROWS)):for j in range(max(col-1, 0), min(col+2, COLS)):if not visited_map[i][j]:visited_map[i][j] = Trueif map_list[i][j] == 0:expand_blank_area(map_list, visited_map, i, j)# 定义主循环,处理玩家输入和游戏逻辑while game_state == GAME_STATE_PLAYING:# 打印当前地图状态print("Current Map:")for i in range(ROWS):for j in range(COLS):if map_list[i][j] == 1:print("*", end="")else:print(count_mines_around(map_list, i, j), end="")print()# 玩家输入坐标并进行处理input_str = input("Please enter the coordinate (row,col): ")inputs = input_str.split(",")row = int(inputs[0])col = int(inputs[1])# 如果玩家踩到地雷,则游戏失败if map_list[row][col] == 1:game_state = GAME_STATE_LOSE# 如果玩家踩到空白格子,则展开周围的空白区域elif map_list[row][col] == 0:visited_map = [[False for i in range(COLS)] for j in range(ROWS)]expand_blank_area(map_list, visited_map, row, col)# 检查是否还剩下未被展开的空白格子,如果没有则游戏胜利all_expanded = Truefor i in range(ROWS):for j in range(COLS):if not visited_map[i][j] and map_list[i][j] == 0:all_expanded = Falsebreakif not all_expanded:breakif all_expanded:game_state = GAME_STATE_WIN# 根据游戏状态打印相应信息if game_state == GAME_STATE_WIN:print("Congratulations! You win!")elif game_state == GAME_STATE_LOSE:print("Sorry! You lose!")``````python import random # 定义常量 ROWS = 10 # 行数 COLS = 10 # 列数 MINES = 10 # 地雷数量 # 定义游戏状态常量 GAME_STATE_WIN = "win" GAME_STATE_LOSE = "lose" GAME_STATE_PLAYING = "playing" # 初始化游戏状态 game_state = GAME_STATE_PLAYING # 初始化地图(二维列表),0表示没有地雷,1表示有地雷 map_list = [[0 for i in range(COLS)] for j in range(ROWS)] # 随机生成地雷位置,并在地图上标记为1 for i in range(MINES): row = random.randint(0, ROWS-1) col = random.randint(0, COLS-1) while map_list[row][col] == 1: row = random.randint(0, ROWS-1) col = random.randint(0, COLS-1) map_list[row][col] = 1 # 定义检查周围八个格子是否有地雷的函数 def count_mines_around(map_list, row, col): count = 0 for i in range(max(row-1, 0), min(row+2, ROWS)): for j in range(max(col-1, 0), min(col+2, COLS)): if map_list[i][j] == 1: count += 1 return count # 定义递归展开空白区域的函数 def expand_blank_area(map_list, visited_map, row, col): visited_map[row][col] = True for i in range(max(row-1, 0), min(row+2, ROWS)): for j in range(max(col-1, 0), min(col+2, COLS)): if not visited_map[i][j]: visited_map[i][j] = True if map_list[i][j] == 0: expand_blank_area(map_list, visited_map, i, j) # 定义主循环,处理玩家输入和游戏逻辑 while game_state == GAME_STATE_PLAYING: # 打印当前地图状态 print("Current Map:") for i in range(ROWS): for j in range(COLS): if map_list[i][j] == 1: print("*", end="") else: print(count_mines_around(map_list, i, j), end="") print() # 玩家输入坐标并进行处理 input_str = input("Please enter the coordinate (row,col): ") inputs = input_str.split(",") row = int(inputs[0]) col = int(inputs[1]) # 如果玩家踩到地雷,则游戏失败 if map_list[row][col] == 1: game_state = GAME_STATE_LOSE # 如果玩家踩到空白格子,则展开周围的空白区域 elif map_list[row][col] == 0: visited_map = [[False for i in range(COLS)] for j in range(ROWS)] expand_blank_area(map_list, visited_map, row, col) # 检查是否还剩下未被展开的空白格子,如果没有则游戏胜利 all_expanded = True for i in range(ROWS): for j in range(COLS): if not visited_map[i][j] and map_list[i][j] == 0: all_expanded = False break if not all_expanded: break if all_expanded: game_state = GAME_STATE_WIN # 根据游戏状态打印相应信息 if game_state == GAME_STATE_WIN: print("Congratulations! You win!") elif game_state == GAME_STATE_LOSE: print("Sorry! You lose!") ``````python import random # 定义常量 ROWS = 10 # 行数 COLS = 10 # 列数 MINES = 10 # 地雷数量 # 定义游戏状态常量 GAME_STATE_WIN = "win" GAME_STATE_LOSE = "lose" GAME_STATE_PLAYING = "playing" # 初始化游戏状态 game_state = GAME_STATE_PLAYING # 初始化地图(二维列表),0表示没有地雷,1表示有地雷 map_list = [[0 for i in range(COLS)] for j in range(ROWS)] # 随机生成地雷位置,并在地图上标记为1 for i in range(MINES): row = random.randint(0, ROWS-1) col = random.randint(0, COLS-1) while map_list[row][col] == 1: row = random.randint(0, ROWS-1) col = random.randint(0, COLS-1) map_list[row][col] = 1 # 定义检查周围八个格子是否有地雷的函数 def count_mines_around(map_list, row, col): count = 0 for i in range(max(row-1, 0), min(row+2, ROWS)): for j in range(max(col-1, 0), min(col+2, COLS)): if map_list[i][j] == 1: count += 1 return count # 定义递归展开空白区域的函数 def expand_blank_area(map_list, visited_map, row, col): visited_map[row][col] = True for i in range(max(row-1, 0), min(row+2, ROWS)): for j in range(max(col-1, 0), min(col+2, COLS)): if not visited_map[i][j]: visited_map[i][j] = True if map_list[i][j] == 0: expand_blank_area(map_list, visited_map, i, j) # 定义主循环,处理玩家输入和游戏逻辑 while game_state == GAME_STATE_PLAYING: # 打印当前地图状态 print("Current Map:") for i in range(ROWS): for j in range(COLS): if map_list[i][j] == 1: print("*", end="") else: print(count_mines_around(map_list, i, j), end="") print() # 玩家输入坐标并进行处理 input_str = input("Please enter the coordinate (row,col): ") inputs = input_str.split(",") row = int(inputs[0]) col = int(inputs[1]) # 如果玩家踩到地雷,则游戏失败 if map_list[row][col] == 1: game_state = GAME_STATE_LOSE # 如果玩家踩到空白格子,则展开周围的空白区域 elif map_list[row][col] == 0: visited_map = [[False for i in range(COLS)] for j in range(ROWS)] expand_blank_area(map_list, visited_map, row, col) # 检查是否还剩下未被展开的空白格子,如果没有则游戏胜利 all_expanded = True for i in range(ROWS): for j in range(COLS): if not visited_map[i][j] and map_list[i][j] == 0: all_expanded = False break if not all_expanded: break if all_expanded: game_state = GAME_STATE_WIN # 根据游戏状态打印相应信息 if game_state == GAME_STATE_WIN: print("Congratulations! You win!") elif game_state == GAME_STATE_LOSE: print("Sorry! You lose!") ```
这段代码实现了一个简单的扫雷游戏,玩家需要输入坐标来翻开格子。如果翻开的格子是地雷,则游戏失败;如果翻开的格子是空白格子,则会自动展开周围的空白区域。当所有空白格子都被展开时,游戏胜利。
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